The design process is just that, a process. One of the main ideas that has stuck with me over my time working in the video game industry is that whether it is art, the game design or even the story is that things change. There is a certain level of refinement that takes place and you have to be super flexible and understanding of that.
Below you see my design process for my capstone as well my design process for my logo.
The Site Model
In designing my capstone it is important to look at the context of who my research is being done on, what the learning environment is, how the information being taught is going to be accessed.
The Sociocultural Sub-context
What I found over my first 3 years of teaching is that, my students in particular are drawn to my class obviously to learn multimedia skills, at least based upon without ever meeting me. They do get a simple description perhaps about learning how to use Adobe products and learning how to edit video. They eventually learn more about the different careers that are available to them. With this in mind there is always a small percentage of students who are merely there to get the fine arts credits needed to graduate.
The Technical Sub-Context
In my particular classroom, every student is at a computer with access to the same software and tools. Only student's whose families choose to purchase a subscription license will have accesses to the tools outside of the classroom. This is also a smaller percentage.
Students come in at different levels of understanding and savvy in regards to computer usage. There are some students who barely use a computer at home, end up doing very well in the class.
The Informational Sub-Context
Students typically access the information being taught in a couple different ways. First students are given brief lectures on the concepts and tools they will be using. My classroom is filled with student's grades 9th through 12th grade, with the majority being in the 9th grade. Most students are English speaking with a small percentage being English learners.
Logo Design Process
So my logo is a variation on the logo I use to brand my Digital Media Class with. It does not necessarily directly speak to my capstone project but it speaks to an overarching theme. I love creating contrast with different styles and color. This design specifically uses a contrast between a sort of weird elegant design with flourishes combined with pixel art and digital media icons. The skull and crossbones also symbolize a desire to "take over" or "commandeer" as it were the teaching status quo. I know it may not be to everyone's taste but I feel that it encompasses who I am as a person and what I am about as a digital media teacher!
I think creating logos in general are pretty fun! I for the creation of my logo I tried incorporate what I am inspired by and influenced by - which come the types of entertainment I engage in. Video game and anime designers often create very unique design elements which pull from a lot of existing work, but add their own spin on it. This probably sums up my own sense of design and aesthetic.
design process for logo and website / iterations / colors /