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 Natasha Engering-Ward              Home        Learn More        Standards        Inspiration        About the Author


Why did I choose to research this project?

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I am really interested in helping students absorb language faster and more successfully and also be more engaged and in control of their learning. It is so important for students to learn a second language, as it opens up so many doors for them - communication in our day and age is crucial, and not everyone speaks English. As a teacher I have always promoted game playing in my class, such as pictionary, tic-tac-toe and so forth. When apps were created for language learners, I started to investigate them and wanted to incorporate them into my classes. Students always love to play games and so I thought that the more ways I could motivate and engage them, the better. I wanted my students to be focused, engaged and excited about their learning, as opposed to taking a subject because they needed it to get into college. Initially I started using Quizlet in the classroom to see if that made a difference in how much students learned, and if it caught their attention more. I then introduced more and more apps and programs such as Quizizz, Kahoot, Flipgrid, iMovie and Adobe Spark to name but a few.
Music is a key interest of most teenagers and so I decided to incorporate more music into my classes too.  I remember using songs and mnemonics to help me learn facts and information when I was at school, and thought that perhaps my students could benefit from that.  
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Blog Links:
EDU701 Equitable Classroom Blog     EDU 702 Digital Tools Blog                             EDU 703 Transliteracy Blog

EDU 790 Epistemologies Blog           EDU 791 Sensemaking Research Design Blog   EDU 792 Capstone Seminar Blog

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