Is gamification JUST games and play?
Gamification is beyond creating a game that teaches, it is a pedagogy used to increase engagement in students without the deflation of educational credibility. Gamification uses score, challenge, and achievement to motivate and engage students.
These motivators: score, challenge, achievement, coins, and points, are all extrinsic and immediate. So how does gamification build intrinsic motivation? How does gamification allow students to thirst for more, want to be in class, be engaged while in class, and lastly, how can it increase their self-efficacy?
Learn how extrinsic motivation can transfer to intrinsic motivation through gamification!
Intrinsic vs. Extrinsic Motivation
Extrinsic motivation is a reflection of behaviors in order to obtain money, get better grades, to feel personally valued and praised, or even possibly to avoid rejection. Intrinsic motivation is fueled by curiosity, interest, and a sense of achievement. Can extrinsic motivation be transformed into intrinsic motivation? Can one fuel the other? What factors would aid in the process of developing intrinsic motivation?
While gamification offers immediate extrinsic motivation, how does it affect intrinsic motivation?