The resources below include a series of lessons about character, setting, plot, theme, and conflict. These topics represent some of the universal narrative elements that can be found in text-based stories, narrative-centered video games, and just about any other narrative-based medium.
As you help students to develop these elements in their own virtual worlds that they are creating, you can guide the students to express these same elements over and over again through different mediums. Many students will start to realize the strengths and weaknesses of each medium, and how a story can shift and change depending on how it is told. By having students playtest each other's games and reflect on their own process, you can help students to develop a greater awareness of how stories are constructed and of their own role in the process as a creator.
Although the lessons and slideshows do follow a specific sequence and refer to a specific novel, they can be tweaked to be used in a different order and with a different text.
Project End Products
Calendar of Class Activities
Here is the Class Activities Calendar that we followed for reading The Bell Jar and completing the interactive narrative games project. This schedule was used in the spring of 2021 during hybrid, distance, and pandemic teaching. During this time, students were only attending class 3 days per week (M/Th and a half-day on W, or T/Fr and a half-day on W), so this schedule may need to be modified for use during a more conventional school year.