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Back to Inspiration
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 Screens to Streams Design Process
                 
  Smith Home        Learn More        Standards        Inspiration        About the Author


Design Process

This is my son, Pablo, at Stillwater Cove. The process begins at home!
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This video describes my initial analysis and prototyping:
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Research
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Support and Next Steps
Here is another video that describes my design process after the Covid-19 pandemic happened:


The SITE Model

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The SITE model is a learner-centered way to help teachers design effective lessons for their particular students, or "end users". When using it, teachers must reflect on the following three sub-contexts:

The Sociocultural Sub-context
What motivates learners to engage with the technology and information? What are their goals? How are their goals related to their family and friends?

The Informational Sub-context
How can your students best access the curriculum and technology to help them reach their goals and those of the larger community? What are the reading levels of your students? What is the user's ability to access knowledge from books, websites, and instructors? What are the attitudes of your students toward the content? Do they see the informational sub-context as supportive, or as an obstacle?

The Technical Sub-context
How can technical devices, systems, and methods help your students reach their goals? What aspects of the technical sub-context are most difficult to learn? What do users already know about how to use the systems, devices and methods? What do users know about similar devices, systems and methods? What are the attitudes of users toward the technical sub-context? What are the attitudes of users towards their ability to take advantage of the technology for their own goals and those of their community? 
 
I wrote this reflection about one of my students who left our class mid-year. The majority, (85%), of the students in Calistoga Elementary School come from Spanish speaking backgrounds. A smaller yet significant percentage of our students are "newcomers" with very little English.
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Development of the Screens to Streams Logo

For my logo I used Adobe Spark, and found it to be user-friendly for a person like me with limited graphics skills. I knew I wanted to communicate the movement from screens to streams as a symbol of using technology to access the outdoors. My first attempt was a bit off mark. I wanted to use the National Parks logo of the hiker because it is recognizable and means adventure in the outdoors!
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My peers gave me some really great feedback, saying that it did not really show the movement I was after. Also, they suggested adding some color, and a stream. It kinda looks like an arrow pointing up, or a marker. While they did not say it, I realized it also looked a bit like this emoji:
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Not good. Then I came up with this, which was much better:
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I feel like this does communicate the movement of screens to streams, and I like the colors. But in thinking about the colors, I thought it would also be cool to have the brown lead to green, like growth and life, and settled on this. I also like how the waves look like a WiFi signal that goes into the backpack, hinting that the hiker is carrying a device inside.
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