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Lessons for Building Digital and Information Literacy

 Turning the Page

Digital Library Resources                    Home        Resources        Standards        Inspiration        About the Author

Effective school librarians build reading, writing, speaking and listening skills together across the curriculum. We co-teach research projects in blended learning experiences, helping teachers by assessing the results of collaborative learning experiences. We promote interdisciplinary real-world problems, projects and learning experiences that take advantage of rich information resources and useful technology tools. We use technology to boost teaching and learning together. Fostering creativity, innovation, play, building, and experimentation is an exciting and rewarding part of our job.  Another important element of digital literacy is digital citizenship.  

How to Build a School-Wide Culture of Digitally Responsible Learners

Everyone builds their own personal learning environment, no matter what the age or expertise level is. Participation in digital citizenship is ubiquitous.  Here are some tools to help build an awareness of the need of creating digitally responsible learners.
The video  is a sample lesson for teaching search strategies, grades 6-8
Online SEARCH Strategies, 6-8th Grade

Common Sense Media Lessons 
Google for Education Educational Resources
Think B4U
ebonauts Internet Academy
Cyberwise Digital Citizenship
Edutopia - Ideas for Digital Citizenship PBL Projects

Google in Education Lesson Plans
(For more lesson plan ideas, go to the Resources page)


Worried about kids and social media? Watch this video and think again...
"We do everything we can to get technology into the hands of our kids, then we do everything we can to prevent them from using it. We need to get out of their way and let them be amazing"-Scott Mcleod
Here is a little more lunch talk: "The school librarian was looking for an opportunity to insert some new technology tools into real learning experiences. When attending a third grade teacher team meeting, several teachers expressed frustration over how to include the math CCSS standards into their already overflowing curriculum as well as having little or no time to teach science. The librarian asked for fifteen minutes at the next meeting to present an idea for the teachers to consider. The school librarian explored three different technology tools that teach programming skills including Scratch, Minecraft, and Tynker, deciding to recommend all three as possibilities for real math and 
science at the same time. At the meeting with teachers, the librarian gave brief demos of the three programs and then, in a brainstorming session, the group decided to challenge students to create machines, inventions, or structures that used all five simple machines and that could be described using mathematical language. Three weeks prior to the introduction of the unit, three students were selected from each participating class to attend “secret” luncheon seminars with the school librarian. The librarian introduced the three tools and found that several in the group already knew at least one of them. So, over the next three weeks, the students used lunch seminars to perfect their skills so they could be the class experts. On day one of the challenge, all the third graders had a combined seminar in which the adults and the student tech team presented the challenge and previewed the tech tools. Then small groups in each class pursued their challenge using one of the three software tools. To say that engagement, interest, critical thinking, and creativity were present is a major understatement. The resulting math/science showcase hit the local papers."
Credits: 
http://www.ala.org/aasl/sites/ala.org.aasl/files/content/externalrelations/CCSSLibrariansBrief_FINAL.pdf

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